I’m a Technical Designer working with Unreal Engine for about 5 years now. I specialize in creating gameplay systems and mechanics that are modular and can be reused in future projects to make game development more efficient.
I love working in teams where I can come up with quick prototypes and decide together what works and what doesn’t work. I think specially I find it very interesting working with characters and creating the interactions and abilities The Player would use to interact with the world.
Currently working at Dirty Pearl Studios, creating the design of a VR co-op multiplayer game and implementing various gameplay systems such as Player VR Interactions, Abilities and Procedural Content Generation.